KILNHEART

Warden of the Last Ember
The Soot Tide has swallowed every other light. Hold the kiln floor, drink the embers of the fallen, and break the thing that came up through the ash.
Choose a Vessel
WARDEN
Rapid ember pellets.
Two dash charges. Agile.
GLAZIER
Slow piercing glass lance.
Tougher, heavier, hits hard.
Tide Strength
EMBER
Forgiving
KILN
Intended
CINDER
Punishing
WASD/ARROWS move
SPACE dash (invincible)
AUTO fire at nearest
HOLD LMB aim at cursor
ESC pause
ABSORB GLASS MOTES · LEVEL UP · SURVIVE 4 MINUTES · KILL WHAT RISES
SOUND